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A term coined by Steve Dustin on The Forge, and adopted by Ron Edwards, for the steps of rules-consultation, either in the text or internally, per unit of established imaginary content. High points-of-contact means that the system is involved closely with the process, though these not be numeric or mechanical. Low points-of-contact are bundled into a few conceptual steps, though these can still be strict and binding. Thus, this is not the same as rules-heavy vs rules-lite.

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Page last modified on August 02, 2005, at 01:25 PM by John Kim

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