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      July 2, 2008

      Fueling the game engine with your gaming group.

      Musing

      A thought from Story-Games on how to achieve a certain amount of “success” with running an indie rpg with your friends, and that is this:

      There is a minimum amount of creative enthusiasm that needs to brought to the table, socially, by all the players, to make the game work, and that creative enthusiasm needs to be directed toward the thing that the game you’re playing does. It’s what the Original Poster calls the Social Mandate.

      In In a Wicked Age, the Social Mandate is the conflict between characters (and, to a lesser degree, the anthology of short stories that results from play). People need to be interested in and excited about the conflict of everyone’s Best Interests and WANT to put that into play. Without that social fuel, the engine dies.

      In My Life with Master the power dynamic between The Minion and The Master has to be interesting to the players on an authorial level *first*.

      The Individual Wants vs. Community Needs problem in Dogs in the Vineyard has to be compelling to the players *first*.

      The play of Trust against the backdrop of Dark Fates in a small group has to be interesting to the players or a Mountain Witch game chokes and dies.

      To take it out of the indie realm (which is why I crossed the word out…

      The challenge of smart tactical battle play and resource management has to be appealing to players for DnD (or Warhammer) to really sing. Yes, you can roleplay in the game, and have fun doing so, but if you’re not into the kind of combat style that the game supports, you’re roleplay will be spread between loooong stretches of your own boredom.

      July 1, 2008

      The One Where He Totally Geeked Out Like a Mid-1980s Gamer Nerd ((Hacking DnD 4 into Lord of the Rings))

      Musing

      I noticed early on that LotRO’s main conceit about their “Health Bar” really really works in DnD 4th with regards to healing.

      Lord of the Rings refers to your ‘health bar’ as Morale — so it’s mostly representative of your will to continue the fight — the rest of the game works in similar ways — where death =’s ‘retreat’ and so forth. This makes ‘healers’ in Lord of the Rings (which is really quite a low-magic setting) make sense — they are the minstrels with their uplifting songs (VERY Tolkein), the Captains with the rallying crys and bold words, and even the Lore Masters with their quietly whispered words (or sometimes taking your worries on their own shoulders to ease your burden).

      That idea really works in 4th edition DnD, especially when you look at the Healing Surges everyone has (accessible in combat as Second Wind) and the names of the healing-type abilities for the Warlord (Captain), which indicate that they’re really just boosting your will to continue the fight.

      Mike Mearls was saying in an interview that it changes nothing in the game if a player wants to take all his mage spells and switch them to ‘cold’ damage instead of, say, fire; it’s the kind of customization hacking he expects from players in the game as they make their character their own.

      Then I thought: it would be a pretty simple thing indeed to hack the Cleric into a sort of lore-master and/or minstrel (or both, depending on which path you took at creation) simply by changing the names of the powers and changing their “implement” from a holy symbol to either a wizards staff or a musical instrument. Do that, drop Mages and Warlocks from the game (or leave them for the bad guys), and you’re pretty much ready to play in Middle Earth in LotRO style.

      So, to sum up…

      - Drop Dragonborn and Tieflings. Duh.
      - Elladrin are the elves of Lothlorien and Rivendell.
      - Sylvan elves are the elves of Mirkwood.

      - Fighters: unchanged. Depending on build, they are either Champions or Guardians.
      - Rogues: rogues are more melee damage dealers than the LotRO Burglars, and their benefit to the group is slightly different, but it’s still similar enough. Halfling rogues should favor trickster builds, probably, with the other type being more common with sylvan elves and the like.
      - Rangers: virtually no changes.
      - Warlord: call em Captains and you’re done, though I think a lot of them would be multiclassed.
      - Cleric: the ‘sit-in-the-back’ build (whatever the name) you tweak in Power names and Implements to be Minstrels, and the ‘up-in-your-face’ build you likewise tweak to be Loremasters.
      - Warlocks: probably only bad guys — infernal types serve Sauron entirely, I’d guess. Fey types work alright with the High elves, and Star-pact warlocks would make an interesting type of Loremaster, maybe.
      - Mages: too overt to be anything but bad guys, really.

      This would simulate LotRO pretty well, would work for a game setting like Midnight quite well, but still be too much magic for true Tolkein.

      If you really wanted to be totally hardcore Tolkein, not LotRO, you remove Clerics and Mages. Healing would fall entirely to the use of Healing Surges and any Captains you had with you. Warlocks stay in the setting in very particular instances. Infernal Warlocks are bad guys, Fey Warlocks are the Elf Lords, and Star Pact Warlocks are Gandalf and Sauruman. (Keep the Ritual List, from which you’d likewise remove things like passwall and the Portal magic, but keep the ‘rezzes’ for when Frodo gets insta-gibbed a ringwraith on Weathertop. Only the various Warlocks would get such Rituals automatically — anyone else would need a Feat to learn a few — Aragorn did so.)

      Technical Difficulties

      MMOs

      A staff writer on Massively.com writes a bit about how he really got into Age of Conan, and then stopped playing in favor of Guild Wars.

      Now I know that AoC puts much higher graphic demands on your system and that Guild Wars has had years to eliminate the performance bugs that still plague the early days of AoC, but none of that mattered. Playing Guild Wars made something instantly apparent to me. Age of Conan is an enjoyable game with a great deal of potential but after a month of intensive play I’d gotten to the point where it just wasn’t worth the consistent and mundane technical hassles involved in playing it. I wasn’t angry, I wasn’t frustrated, but at that moment in time I’d found something better to do and so I just stopped playing.

      This is the problem I’m currently having with Lord of the Rings Online. My poor old desktop is five years old and, while it’s pretty much tweaked out as far as the hardware will withstand, it can’t get any better, and when I start up Lord of the Rings, the machine’s old bones really start to show. Graphics issues. Lock-ups, some of them system-wide. Horrible horrible lag.

      In order to combat this problem (which, rather than getting better over time and bug-fixing on LotRO’s part, has gotten progressively worse as they add newer content and cooler graphics — the problems aren’t bugs, they’re just the way things are), I’ve had to dial my game settings down to the lowest possible. The gorgeous LotRO panoramic views? I don’t see much of them when I have my graphics set to “Low”, to avoid lag — I dial up to “high” to take screenshots, then back to “low” to actually, you know… move. I have a dual monitor system, but one of them is now simply taking up space on my desk, unplugged, because running both at the same time, with LotRO, causes heat problems on my video card, thanks to the strain that the game puts on my card. Don’t even get me started about the hiccuping sound during any of the justly-vaunted cinematics within the game.

      I love the game, I really do — I think they’re doing a fantastic job on it, and I acknowledge that the problems I’m having are largely due to trying to run the thing on an old, loyal golden retriever of a PC that really needs to be put out of his misery. Hell, Kate’s laptop is only a few years old and IT struggles with all the rendering it has to do in a busy town.

      But, you see… there’s this thing. WoW doesn’t cause me any of those problems. I might have a night of lag, due to a server issue, and when that happens I’m glad to be able to do something else, but that’s a known server issue, easily fixed, not an inability of my Hardware to run the Software. When it comes down to it, I spent many evenings choosing to play WoW over LotRO this last month (even when LotRO can include Kate) because I knew that when I logged into WoW, the game would RUN.

      I appreciate that games traditionally push the envelope of what PCs can accomplish — more than any other kind of software, GAMES push hardware developers to climb to the next plateau, and that’s great.

      But if you want to really be a huge success? You need to remember that you can’t be so cutting edge that the playerbase spends more time trying to balance on that cutting-knife-edge than they do ACTUALLY PLAYING YOUR GAME.

      I mean, it’s not just LotRO. I bought Tabula Rasa because the idea of a good Sci-fi MMO excited me — and couldn’t get the game to play, at all. I made it halfway through the tutorial before I gave up.

      I have a copy of Age of Conan gathering dust in my office closet because if I deleted everything but the operating system off my PC, I still wouldn’t have the harddrive space to INSTALL IT — forget about whether or not my other system specs would be up to speed.

      It doesn’t matter if your game is awesome if people can’t run it. WoW graphics are comic-book in style (On purpose - comic-book-style imagery has successfully sold for five decades - uncanny valley CGI? Not so much.) and requires what is now low-end hardware to run quite well. That’s at least part of the reason they have retained 10 million active subscribers. Ten. Million. No one seems to know what it is they they’re doing to enjoy the kind of grade-curve-breaking success, but I’ll tell you what they aren’t doing — they aren’t pushing the hardware envelope — that is not, in any way, where they garner their win.

      I had a great, really fun time playing Lord of the Rings last night. Kate and I led a group of heroes (total strangers) into the ruins of Fornost, the last, ruined, capitol of the Kingdom of the North, now thick with wights and orcs and wargs and their horrible leaders, bound to life by the morgul blades they wielded. We fought our first Nemesis-level foe, and defeated him only when Kate figured out that we had to light the old Kingdom’s signal fires mounted on the rooftop where we faced him, in order to weaken him enough to win.

      It was epic.

      But you know what I enjoyed the most? It was the second night in a month where my PC hadn’t locked up while playing the game.

      “Not locking up” shouldn’t be the thing I liked the best out of the whole night; that should be assumed.

      My one regret of the evening shouldn’t have been “the screenshot I took from the top of the tallest towers of Fornost was pretty boring, because I forgot to dial my graphics back up from the setting where I can play to the setting where it looks good.”

      June 27, 2008

      This is awesome.

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